Active TopicsActive Topics  Display List of Forum MembersMemberlist  CalendarCalendar  Search The ForumSearch  HelpHelp
  RegisterRegister  LoginLogin
General Discussion
 Space Force - Rogue Universe Forum : The official English forum : General Discussion
Message Icon Topic: Space Manual for Novices Post Reply Post New Topic
Page  of 3 Next >>
Author Message
blackcat
Ensign
Ensign
Avatar

Joined: 07 Jun 2007
Location: United Kingdom
Online Status: Offline
Posts: 76
Quote blackcat Replybullet Topic: Space Manual for Novices
    Posted: 09 Jun 2007 at 22:24
v1.0 9/6/07
v1.1 10/6/07
v1.2 28/7/07

Feel free to add or say or correct what I've written. Oh if this is in the wrong section by all means put it somewhere else~

Video uloaded, sorry I'm so useless with these things so it's pretty poor quality unless you watch it on original size lol /squint

Video - Mission 1 Solo (Adventurer the result, a rather short lived adventure) You will have an easier time as a Soldier class.

Video - Mission 1 Capital Ship assist

00 – Intro
01 – Weapons & Tools
02 – Quests
03 – Wingmen
04 – Trade
05 – Mining
06 – Upgrades
07 – Hacking & ID cards
08 – Misc

00 – Intro

No need for introductions, I'm a cat and I leave lots of hair on your bed, your chair and your clothes.

As a new player to SF:RU myself there were many questions since the demo release due to the steep learning curve, but gradually by exploring with a little patience I was able to grasp and work out the features.

Seeing as there were so many unanswered questions leaving dissatisfied players, some even to the point of frustration and shelving this amazing game. I decided to put something together for the new players such as myself who just simply want to get a head start into the game.

What I intended to cover are the basic features you will encounter and how to use them for survival. Yes there is quite a bit to read but that is entirely up to you.

In short this guide does not (nor will it ever do) cover the entire game, ships, weapon’s or story.

Eventually someone sooner or later somebody will probably make a list of all the ships with stats and weapons.

Note this is a single player POV and is similar to the demo in many ways, anyway to start off with... the nasty pirates at the very start.

The Pirates!

It seems as though each individual fighter has their own personality, I notice that some just too fast at evading and others just too slow letting you shoot them down with ease.

In this case the first two pirates will go gungho on you :( you can either attempt to do the following.

First option Solo

1 - Switch your primary guns to burst fire (hit comma , < key) I had a much easier time knocking down shields like this.

2 - Fly at max speed, crash into the targeted ship if you have to at least he won’t know what hit him and you’ll get a few seconds to fire several bursts into him.

3 - If he turns sharply hit boost the directional strafe keys to keep chasing him, launch your missiles when his shields are down. Sometimes they’ll use nano bots to repair, that sucks but so can you.

4 - With any luck you’ll kill one, then hit key R to lock onto your attacker and take him out the same way you did the first.

Second option Run away

1 - Soon as the pirates appear, lock onto one then turn tail and fly back towards the station, soon as you get close to any friendly fighters they will start attacking the pirates.

2 - Turn around and attack the pirates with the allied support.

First mission vs Pirates

Class: Adventurer (possible even with the hardest class)
Difficulty: Med

Try and clear Harmonia's pop up tutoral before engaging the pirates otherwise hitting space bar during combat will kill your engines.

It's a bit hard to see...

Tactic is to draw and lure their fire at the Capital ship. Lure them and make sure you stay in the Capital ships FOV, the enemy AI at times will lead you away from friendly fighters but with the long range and highly accurate beam from the Capital they won't go far.

Yes my flying is terrible!

01 – Weapons & Tools
(the comma , < key switches between burst, normal shot and snipe)

See Veki's reference
            Primary Guns:
I gathered that most of the complaints are the long fights with the enemy constantly recharging its shields. Aside from recharging shields at a faster rate than you, don’t forget they come equip with nano bots to repair :)

Unlike freelancer where you can shoot down anybody with ease regardless if your guns were terribly weak against their shields, SF:RU is considerably harder as one type of weapon just simply won’t kill them all.
The variety of primary weapons at the start of the game will at least clue you in on the various types of shields and armour you are going to encounter.

While on the trade screen selection, hover over the image displayed (bottom left) and it should show up some damage stats against the type of ship plate/shield.

Faction -     Shield : Plate

Makkanist   Nano : Trans
Ord             Nano : Trans
Alreani        Trans : Nano
Ezodar        Meta : Meta
EMD            Trans : Trans
Pirates        Nano : Nano
Draglon       Nano : Meta
Chulta Olirion Nano : Nano
Yah an ra     Quant : Quant
UF                Meta : Trans
Collective     Bio : Bio

Depending on the enemy shield your dog fight could take mere seconds or a few months. So equipping the right gun before a fight could save you some work.

You can replace the Turbolaser with the Massdriver since it's literally a complete upgrade.
            Missiles:
Early in game replace your Soft Missiles with Ecstasy Missiles as the price difference is about 10 credits but the damage is about 60% more.
Use them pretty much as you would any other game, just don’t be stingy on using them.

             Snipe tool:

The sniping tool is pretty basic, once equipped select the snipe function with the comma , < key till you see a target icon at the bottom of your screen.


It deals 350% more damage with a slow rate of fire, effective at range (use the X key to zoom in) and usable in close combat but I'm a pretty poor pilot so I need burst fire to get some of my shots in :)

             Damage Booster:

Increase your damage against capital ships, not sure if it works for regular targets. Once purchased can be removed and attached to another ship.


             Mining tool:

Check mining section.

             Hacking tool:

Check hacking section.
02 - Quests:
(update 28/7/07)

(quests in a space age game huh? lol)

Quests can be taken from any station you are docked in varying from hunting down targets to hacking structures. Quests cannot be cancelled once taken.

It's an odd way of doing it but think of the jobs coming from an employer that you decide who to work for. You may diplomacy may drop with allies if the job involves attacking that fraction but you can raise it back up with another job.
   
            Green Text - These are jobs that are located in the system you are currently in.
   
            White Text - These are jobs that are located elsewhere in the Galaxy (probably not wise to pick these up yet unless you don't mind wandering into enemy territory)

If you don't see any jobs in your region leave the station and dock again, sometimes new jobs will appear if not then fly to the next station and try there.

Decide what civilization to take the quest for (in order to raise your diplomacy with them, even with the enemy if you want) and a small fee to accept the job.

I don't think there are limits to the amount of jobs you can take on seeing as I had 7 at one point.

Types of quests

            Head hunting: 4000 - 4500 credits

Pretty much self explanatory but a few things to look out for, usually targets will have several wingmen with them.

Unfriendly Groups - 2 or more then you want to stay at max range (red target cursor visible) with the snipe tool, you will with some luck draw each target away from the main group allowing you to dispatch with ease.

Friendly Groups - Distance doesn’t matter with this one, pick your target open up comms (default p) and insult him/her. This will make your target hostile leaving you to 1v1 without interference from his/her wingmen.

You aren't doing anything bad these guys are evil just as the job description says, they just manage to put on a friendly uniform and pretending to be your friend. Insult them, use every wonderful language that orbits the sun and they'll show their true colour >:)

            Destroy Buildings: 6000 credits

These buildings consist of a single structure and a few turrets, simply position yourself so the building is in between you and a turret. Shoot or ram the turret so it start's aiming at you then hide behind the building and sit back as the turret starts damaging the building, back out of there before the building blows as it will likely take you down with it. Quest complete with no diplomacy loss.

Thanks to JortoBadFingers for the above.
If there aren’t any turrets them shoot the building several times till it launches several fighters, pay them off (open comms P and ask to stop attack, you’ll lose about 100 credits which is a small price to pay) and then go back to shooting.
Patch 1.1 Smarter turrets and can't bribe base fighters! You are on your own now :)

            Destroy Capital ships: 6000 credits

Capital ships travel with wingmen so it's best to use the head hunter tactic and pick the wingmen off one by one before trying for the capital ship.

Capital ships... they look dangerous but are nothing more than paper tigers. They only have 1 point of fire which is located near the front. Can you guess where its blind spot is?

With its wingmen out of the way take your time in its blind spot since its slow moving.

            Reload Sat Data: 2500 credits

Pretty much fly to the satellites (there are more than 1) when you get close to one you'll notice a square blue icon on the left screen much like the docking icon, hit Enter/Return key when it pops up and watch the red bar charge up. Move onto the next one till complete.

I believe there are more than these 3 (4 if you count the 2 bounty hunting quests) I've been told there has been an protect cargo ship from attack job so don't feel let down if think these are the only type of jobs you can do since they are early in game :)
03 – Wingmen
(update 28/7/07)

Patch 1.1 smarter wingmen and enemy fighter a.i means they'll have their own personal battles and won't target you unless provoked.

(the P key opens a comms channel with the fighter selected)
Wingmen fight by your side and are a must have, personally I believe it should be the first thing you spend your credits on aside from supplies.

Take on the cheap Satellite reload jobs for early funds, because when you encounter multiple targets let alone single targets you probably won’t survive since this isn’t freelancer!
Wingmen are simply additional firepower using both main guns and missiles taking down targets faster however they do not provide distraction for the enemy to shoot at.

They gain exp and rank up (strangely faster than you) they also won't leave you unless you dismiss or hit them one too many times.
-
Find a fighter class ship (no traders or capital ships sadly) select them with the V or F key then open comms with P and select option 1 asking them to fly in formation.

Providing you have enough credits they'll join you.

When you select a ship you can see a small number on the upper left of the target this I assume is their rank number, which in this case the higher the rank the more they cost.

You can also check by hitting J (make sure your reticule is center on the target box) when a green box appears inside the target hit numpad 0 for a display with additional info.

Wingmen notes
You can’t really count on their AI so during fights you may have to manually issue commands to attack your target.
Your wingmen will accidently hit friendly targets in a cross fire and thus causing allies to attack them or you.
Your wingmen will completely disregard your safety or life if you happen to be in front of them when they shoot or launch missiles.
Your wingmen will not apologize to you when they shoot or crash into you.
Your wingmen for some unexplainable reason crash and die in asteroid fields.
You wingmen will die in meteor showers!
Higher ranking wingmen tend to leave you at some point, It could have something to do with your rank being (and often) lower than theirs. Occurs mostly in crossfire when they had enough of you hitting them :)
Unconfirmed - The reason why your wingmen are rarely targeted or why they cannot play decoy is because your diplomacy against that attacking fraction is the lowest, would explain why enemy pilots always aim at you.
04 - Trade
(updated 10/6/07)
 
There are two  news trade channels, one is a station broadcast I believe these are what the stations are interested in, the other is when you are undocked which could be what the traders want?

You’ll notice in the trade screen several little arrows:

Red arrows representing profit loss, the trader is selling higher than the avg or your goods can be sold below the avg price.

Yellow arrows representing a stagnant price, meaning they will never change.

Green arrows representing profit gained, the trader is selling lower than the avg price or your goods can be sold higher than the avg price.

Buying from stations and selling them to the travelling traders seems to be the easiest way to profit according to Warspite2, as for system to system trading I don’t really know since it’s not as friendly as Freelancer.

Apologies for stating the rather obvious.
-
At the start of the game for me and quite possibly other people, you won’t be seeing those green arrows till a little further in the game. I can’t confirm when the price shift happens but I only notice it based on the conditions of my character stats:

Your rank is high enough (rank 5 at the time)

You’ve looted and sold x amount of cargo (there is an medal for traders selling about 20k cargo after all)

You’ve visited another system owned by another civilization (from EMD I went to a Makkinist’s system which might’ve triggered profitable trading) this seems to be the most likely one.

Trading seems to be sporadic depending on the ecomony sometimes they charge more for goods and other times they less. If you undock and redock at the station you will notice small price increase or decrease of the same items.
 
05 - Mining
(update 28/7/07)

(hold insert key to mine)

Buy mining tools fly out to an asteroid field (if I find one I usually bookmark them, hold down the Del key and press a number to mark your location)

Key Insert to activate the beam and wait till the rock shatters, normally a cargo icon will appear for you to transport if not then move onto the next rock.

Each successive mine will use up 1 tool.

Note - To tractor cargo from debris you need Energy upgraded to 20.
-
According to Riff77 Command your wingmen to stay put while mining, which would explain their suicidal tendencies. Coincidently some of the cargo from dead wingmen contain narcotics...

The more mining you do yields more minerals and/or success rate.

Store your minerals in the repository. Repositories are usually located near the main station in a system they aren’t linked and act as individual storage so remember where you put your stuff.
 
Unconfirmed - Meteors in different systems give a higher chance of certain minerals? They all seem to be giving me the same random amount of minerals so far. False

Unconfirmed - The higher your energy upgrade gives you the ability to cut down those massive meteors? Seems unlikely. False
 
06 - Upgrades

Upgrades (power ups, boosters what ever they are called) are tools which give bonuses to your ship stats and provide the same benefits as upgrading your ship normally.

Infinate use can be removed and attached to another ship.

Check the Tech Lab tab when docked in a station to see the requirements, they range from +1 to +10 obviously the greater the upgrade the more minerals needed.

Chances are you won’t be able to get some of the 10+ upgrades due to ship weight and cargo. The Weapon, Energy and Targeting +10 upgrades are easiest to get since they require less minerals.
-
Paying a trader to view their special offers will sometimes offer these upgrades, I recently got a +9 Armour which would’ve been impossible for me to get at the time.

You can continue to make upgrade tools and sell them for profit.
 
07 - Hacking

(target object, center reticule on object hit key J, hit key O)

The Hacking tool once purchased has an unlimited use, can be taken off and attached to another ship.

-          To Hack simply fly near a building

-          Target it using F key or V key

-          Place your reticule in the center of Target and hit key J

-          This will display a green Target within the Selected Target

-          Hit Numpad 0 for a informative display.

You will notice a min security detection percentage and a max percentage

-          Hit Key O to start hacking

Two bars will appear, the top red bar is the security detection bar and will show a percentage, the percentage will go up and down each time the bar fills up but when it shows the max percentage the building allows before detecting, you can either stop hacking (key O again) before the bar reaches the end or continue to hack in which case you will be detected and the building defences will activate.

The bottom green bar is the amount of credits being stolen, when it reaches the end that means you’ve taken just about everything.
-
Based on chance or luck you can still be detected if the hacking sequence is near the max percentage.

The more you hack the less chance of being detected.

Each successful hack gives you a small chance of getting id cards.

            ID Cards: (updated 10/6/07)

The ID cards that you pick up from hacking or looking in special offers at stations and traders allow you to access a fraction's trader and station with low diplomacy.

You can trade and take on jobs as you would with your own friendly fraction.
-
ID cards do not prevent enemy attacks.

ID cards are single use, as soon as you enter a station the ID card will disappear and you will have to buy a new one.
 
08 - Misc

Are your jump engines out of power? desperately trying to get to another system quickly? not to worry!

hit esc.

store profile.

reload profile.

resume game.

As if by magic you are at the system select screen.
 


Edited by blackcat - 28 Jul 2007 at 13:12
IP IP Logged
Zenox
Sergeant
Sergeant
Avatar

Joined: 07 Jun 2007
Online Status: Offline
Posts: 105
Quote Zenox Replybullet Posted: 09 Jun 2007 at 22:51
very good work nice job friendThumbs%20Up
IP IP Logged
Veki
Admin Group
Admin Group
Avatar
BETA tester

Joined: 11 Sep 2006
Location: Croatia
Online Status: Offline
Posts: 599
Quote Veki Replybullet Posted: 09 Jun 2007 at 23:08
Moved to announcement.
Good work blackcat! Clap
IP IP Logged
WhoThat
Galactor
Galactor
Avatar

Joined: 09 Sep 2006
Location: United States
Online Status: Offline
Posts: 1019
Quote WhoThat Replybullet Posted: 10 Jun 2007 at 01:01
well we needed something like this, great job!
Blh blah
IP IP Logged
LtJamesWatts
SpaceForce
SpaceForce
Avatar
Barkeeper

Joined: 17 Sep 2006
Location: Belgium
Online Status: Offline
Posts: 3959
Quote LtJamesWatts Replybullet Posted: 10 Jun 2007 at 01:45
A fine job you did there blackcat, congrats Thumbs%20Up
 
Btw, come to my bar and I'll serve you some champagne or whatever you like Wink


Edited by LtJamesWatts - 10 Jun 2007 at 02:25
IP IP Logged
NavyAICS
Captain
Captain
Avatar

Joined: 23 Mar 2007
Location: United States
Online Status: Offline
Posts: 204
Quote NavyAICS Replybullet Posted: 10 Jun 2007 at 03:05
This is what I've been looking for. Thanks! Thumbs%20Up
-NavyAICS.


Trample the weak, Hurdle the dead!
IP IP Logged
blackcat
Ensign
Ensign
Avatar

Joined: 07 Jun 2007
Location: United Kingdom
Online Status: Offline
Posts: 76
Quote blackcat Replybullet Posted: 10 Jun 2007 at 03:31
Thanks, tho most of the guide consists of what people have already found.

Sorry it looks like a essay but most of the stuff I couldn't really explain in a few words.

Oopsie I think by changing the title moved it off.


Edited by blackcat - 10 Jun 2007 at 03:34
IP IP Logged
NavyAICS
Captain
Captain
Avatar

Joined: 23 Mar 2007
Location: United States
Online Status: Offline
Posts: 204
Quote NavyAICS Replybullet Posted: 10 Jun 2007 at 04:19
@ blackcat - that fight video was awesome! how did you do that? i'd like to record some of my fights too. i think we should compile, what we think, is our best fight and link them in a "fight thread".
 
did you have to use another program to record? let me know, thanks.
-NavyAICS.


Trample the weak, Hurdle the dead!
IP IP Logged
blackcat
Ensign
Ensign
Avatar

Joined: 07 Jun 2007
Location: United Kingdom
Online Status: Offline
Posts: 76
Quote blackcat Replybullet Posted: 10 Jun 2007 at 04:48
I use Fraps to record in game (The free version has limited record time?)

Movies tab: Half size at 30fps (the same clip in full size took a total of 2gb, half size dropped it down to 500mb ish)

Then I used VirtualDub since its free to compress the movie.

Video > Compression > Select a commonly used codec.
File > Save as AVI (size ended up at 169mb but you can do better)

In a competition of the best fight vid I would probably lose as I crash into things quite easily and if you notice I don't spin around much in the vids as I get motion sickness easily lol


Edited by blackcat - 10 Jun 2007 at 04:49
IP IP Logged
Angga
Space Admiral
Space Admiral
Avatar

Joined: 16 Sep 2006
Location: Indonesia
Online Status: Offline
Posts: 1978
Quote Angga Replybullet Posted: 10 Jun 2007 at 08:12
Yay! That's nice, Blackcat!
Ah yes, it's a compilation from other people's tips and tricks, but no worries, it's good Big%20smile and well written Thumbs%20Up
My real name is Nedix, my nickname is Angga, and all the girls I know keep on calling me Kitty
IP IP Logged
LtJamesWatts
SpaceForce
SpaceForce
Avatar
Barkeeper

Joined: 17 Sep 2006
Location: Belgium
Online Status: Offline
Posts: 3959
Quote LtJamesWatts Replybullet Posted: 10 Jun 2007 at 08:18
I put it up there again blackcat.
IP IP Logged
Thomas45
Space Admiral
Space Admiral
Avatar

Joined: 17 Sep 2006
Location: United Kingdom
Online Status: Offline
Posts: 1625
Quote Thomas45 Replybullet Posted: 10 Jun 2007 at 15:45
Cool post Blackcat. Well done!
IP IP Logged
NavyAICS
Captain
Captain
Avatar

Joined: 23 Mar 2007
Location: United States
Online Status: Offline
Posts: 204
Quote NavyAICS Replybullet Posted: 10 Jun 2007 at 16:09
Originally posted by blackcat

I use Fraps to record in game (The free version has limited record time?)

Movies tab: Half size at 30fps (the same clip in full size took a total of 2gb, half size dropped it down to 500mb ish)

Then I used VirtualDub since its free to compress the movie.

Video > Compression > Select a commonly used codec.
File > Save as AVI (size ended up at 169mb but you can do better)

In a competition of the best fight vid I would probably lose as I crash into things quite easily and if you notice I don't spin around much in the vids as I get motion sickness easily lol
 
Thanks for the info. 
 
I'll take a look at Fraps and see what it takes to record. I've got a Nero Suite that I'd like to use if I can. Anyone else have a Nero Suite? Any help would be greatly appreciated.
Thanks again blackcat,
-NavyAICS.


Trample the weak, Hurdle the dead!
IP IP Logged
Thomas45
Space Admiral
Space Admiral
Avatar

Joined: 17 Sep 2006
Location: United Kingdom
Online Status: Offline
Posts: 1625
Quote Thomas45 Replybullet Posted: 10 Jun 2007 at 16:13
Fraps takes around 30 seconds on the free verison.
IP IP Logged
blackcat
Ensign
Ensign
Avatar

Joined: 07 Jun 2007
Location: United Kingdom
Online Status: Offline
Posts: 76
Quote blackcat Replybullet Posted: 11 Jun 2007 at 00:01
lol everytime i update it drops again.

Found out that ID cards let you trade with stations and traders of a lower diplomacy but it uses up that ID card so you have to buy a new one.

Enemies however will still attack you on sight.

Your wingmen that has been with you the longest and being the highest tend to leave or die I'm pretty sure this has happened with everyone.

Eitherway I think this has just about covered whats needed, except for the unconfirmed ones.


Edited by blackcat - 11 Jun 2007 at 00:02
IP IP Logged
NavyAICS
Captain
Captain
Avatar

Joined: 23 Mar 2007
Location: United States
Online Status: Offline
Posts: 204
Quote NavyAICS Replybullet Posted: 11 Jun 2007 at 04:38

i finally tested out that Fraps and OH YEAH! i'm buying the full version. this program has all kinds of fun written all over it!

-NavyAICS.


Trample the weak, Hurdle the dead!
IP IP Logged
Killahertz
Rookie
Rookie
Avatar

Joined: 08 Jun 2007
Location: United States
Online Status: Offline
Posts: 19
Quote Killahertz Replybullet Posted: 12 Jun 2007 at 20:47
Very Nice Job blackcat!  Clap

Here is an update to the faction/shield/plate (the manual shows what the symbol in the target window is as far as type goes):

Faction - shield/plate
Makkanist nano/trans
Ord nana/trans
Alreani Trans/Nano
Ezodar meta/meta
EMD Trans/Trans
Pirates nano/nano
Draglon nano/meta
Chulta Olirion nano/nano
Yah an ra (quant?)/(quant?)
UF meta/trans
collective bio/bio

I haven't encountered the yah an ra yet however as I have not encountered any other race using quant shield/plate I assume they do.

The way I dealt with the two pirates at the start...

I caught up with the other EMD ship and tag-teamed the pirates.  Probably took me a dozen tries and then I barely scraped by lol...



Edited by Killahertz - 12 Jun 2007 at 20:58
IP IP Logged
Augustini
Space Admiral
Space Admiral
Avatar
-resigned-

Joined: 17 Oct 2006
Location: Denmark
Online Status: Offline
Posts: 1601
Quote Augustini Replybullet Posted: 12 Jun 2007 at 22:58
This has been added to the community cheat/guide/trainer sticky. Very good job there blackcat Clap
IP IP Logged
WhoThat
Galactor
Galactor
Avatar

Joined: 09 Sep 2006
Location: United States
Online Status: Offline
Posts: 1019
Quote WhoThat Replybullet Posted: 12 Jun 2007 at 23:22
Awsome, everyone that has trouble owes u a thanks
Blh blah
IP IP Logged
MiriV
1st Lieutenant
1st Lieutenant
Avatar

Joined: 24 Sep 2006
Online Status: Offline
Posts: 164
Quote MiriV Replybullet Posted: 13 Jun 2007 at 00:29
Great work, helps newbies a lot ;)


Addicted TO SPEED...
IP IP Logged
blackcat
Ensign
Ensign
Avatar

Joined: 07 Jun 2007
Location: United Kingdom
Online Status: Offline
Posts: 76
Quote blackcat Replybullet Posted: 13 Jun 2007 at 12:09
Cool and what's also cool is the complaints about the difficulty has died down somewhat.

For all the new players it's a little tricky jump over the first hurdle and into a great game~
IP IP Logged
brastaar
Rookie
Rookie
Avatar

Joined: 13 Jun 2007
Online Status: Offline
Posts: 11
Quote brastaar Replybullet Posted: 13 Jun 2007 at 22:55
where is the button to open the console??tried different but no1 is right!Help
IP IP Logged
LtCasey
1st Lieutenant
1st Lieutenant
Avatar

Joined: 07 May 2007
Location: Germany
Online Status: Offline
Posts: 163
Quote LtCasey Replybullet Posted: 14 Jun 2007 at 07:53
nice work blackcat,

I hope you don`t mind me, translating it to german for the new recruits coming on June 22nd over here.

Thx in advance.

LtCasey out!
IP IP Logged
Bruzer
Rookie
Rookie
Avatar

Joined: 12 Jun 2007
Location: United Kingdom
Online Status: Offline
Posts: 8
Quote Bruzer Replybullet Posted: 14 Jun 2007 at 08:04
Hi all

this is a trick i found getting easy missions - intended for newbies Big%20smile

A quick add on to get a lot of  satellite/bounty  missions - will work for other missions as well.

1 Go to a station
2 See what quests is available
3 Take your mission
4 Leave the station - don't fly any where, stay put until the dock icon becomes available again.
5 Dock and check for quests again

I found every time i leave and dock that there is new qeusts available.

I rack-up 3-5 missions finish them and go back to get new ones.

This helped me to earn some needed credits after i spent a lot of time mining and making upgrades. LOL

Hope it will help.



WORK HARD - PLAY HARDER
IP IP Logged
kosch
Ensign
Ensign
Avatar

Joined: 19 Sep 2006
Location: United Kingdom
Online Status: Offline
Posts: 58
Quote kosch Replybullet Posted: 15 Jun 2007 at 14:17
Could you add some information on the Durability versus Amour for your ship. I still dont know how Dura directly effects ship performance.

Thanks
Time is but an element that needs to be controlled.
IP IP Logged
Page  of 3 Next >>
Post Reply Post New Topic
Printable version Printable version

Forum Jump
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot delete your posts in this forum
You cannot edit your posts in this forum
You cannot create polls in this forum
You cannot vote in polls in this forum

Bulletin Board Software by Web Wiz Forums version 8.04
Copyright ©2001-2006 Web Wiz Guide

This page was generated in 0.563 seconds.