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Topic: Space Manual for Novices |
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blackcat
Ensign
Joined: 07 Jun 2007 Location: United Kingdom Online Status: Offline Posts: 76 |
![]() Topic: Space Manual for NovicesPosted: 09 Jun 2007 at 22:24 |
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v1.0 9/6/07
v1.1 10/6/07 v1.2 28/7/07 Feel free to add or say or correct what I've written. Oh if this is in the wrong section by all means put it somewhere else~ Video uloaded, sorry I'm so useless with these things so it's pretty poor quality unless you watch it on original size lol /squint Video - Mission 1 Solo (Adventurer the result, a rather short lived adventure) You will have an easier time as a Soldier class. Video - Mission 1 Capital Ship assist 00 – Intro 01 – Weapons & Tools 02 – Quests 03 – Wingmen 04 – Trade 05 – Mining 06 – Upgrades 07 – Hacking
& ID cards
08 – Misc
00
– Intro
No need for introductions, I'm a cat and I leave lots of hair on your bed, your chair and your clothes. As a new player to SF:RU myself there were many questions since the demo release due to the steep learning curve, but gradually by exploring with a little patience I was able to grasp and work out the features. Seeing as there were so many unanswered questions
leaving dissatisfied players, some even to the point of frustration and
shelving this amazing game. I decided to put something together for the new
players such as myself who just simply want to get a head start into the game.
What I intended to cover are the basic features you
will encounter and how to use them for survival. Yes there is quite a bit to read
but that is entirely up to you.
In short this guide does not (nor will it ever do) cover
the entire game, ships, weapon’s or story.
Eventually someone sooner or later somebody will
probably make a list of all the ships with stats and weapons.
Note this is a single player POV and is similar to the demo in many ways, anyway to start off with... the nasty pirates at the very start. The
Pirates!
It seems as though each individual fighter has their
own personality, I notice that some just too fast at evading and others just
too slow letting you shoot them down with ease.
In this case the first two pirates will go gungho on
you :( you can either attempt to do the following.
First option Solo
1 - Switch your primary guns to burst fire (hit
comma , < key) I had a much easier time knocking down shields like this.
2 - Fly at max speed, crash into the targeted ship
if you have to at least he won’t know what hit him and you’ll get a few seconds
to fire several bursts into him.
3 - If he turns sharply hit boost the directional
strafe keys to keep chasing him, launch your missiles when his shields are
down. Sometimes they’ll use nano bots to repair, that sucks but so can you.
4 - With any luck you’ll kill one, then hit key R to
lock onto your attacker and take him out the same way you did the first.
Second option Run away
Class: Adventurer (possible even with the hardest class) Difficulty: Med Try and clear Harmonia's pop up tutoral before engaging the pirates otherwise hitting space bar during combat will kill your engines. It's a bit hard to see... Tactic is to draw and lure their fire at the Capital ship. Lure them and make sure you stay in the Capital ships FOV, the enemy AI at times will lead you away from friendly fighters but with the long range and highly accurate beam from the Capital they won't go far. Yes my flying is terrible! 01 – Weapons & Tools
Primary
Guns:
I gathered that most of the complaints are the long fights
with the enemy constantly recharging its shields. Aside from recharging shields
at a faster rate than you, don’t forget they come equip with nano bots to
repair :)
Unlike freelancer where you can shoot down anybody with ease regardless if your guns were terribly weak against their shields, SF:RU is considerably harder as one type of weapon just simply won’t kill them all. The variety of primary weapons at the start of the game will
at least clue you in on the various types of shields and armour you are going
to encounter.
While on the trade screen selection, hover over the image displayed (bottom left) and it should show up some damage stats against the type of ship plate/shield. Faction - Shield : Plate Makkanist Nano : Trans Ord Nano : Trans Alreani Trans : Nano Ezodar Meta : Meta EMD Trans : Trans Pirates Nano : Nano Draglon Nano : Meta Chulta Olirion Nano : Nano Yah an ra Quant : Quant UF Meta : Trans Collective Bio : Bio Depending on the enemy shield your dog fight could take mere seconds or a few months. So equipping the right gun before a fight could save you some work. You can replace the Turbolaser with the Massdriver since it's literally a complete upgrade. Missiles:
Early in game replace your Soft Missiles with Ecstasy
Missiles as the price difference is about 10 credits but the damage is about
60% more.
Use them pretty much as you would any other game, just don’t
be stingy on using them.
Snipe tool: The sniping tool is pretty basic, once equipped select the snipe function with the comma , < key till you see a target icon at the bottom of your screen. It deals 350% more damage with a slow rate of fire, effective at range (use the X key to zoom in) and usable in close combat but I'm a pretty poor pilot so I need burst fire to get some of my shots in :) Damage Booster: Increase your damage against capital ships, not sure if it works for regular targets. Once purchased can be removed and attached to another ship. Mining tool: Check mining section. Hacking tool: Check hacking section. 02
- Quests:
(update 28/7/07) (quests in a space age game huh? lol)
Quests can be taken from any station you are docked in varying from hunting
down targets to hacking structures. Quests cannot be cancelled once taken.
It's an odd way of doing it but think of the jobs coming from an employer that you decide who to work for. You may diplomacy may drop with allies if the job involves attacking that fraction but you can raise it back up with another job. Green Text - These are jobs that are located in the system you are currently in. White Text - These are jobs that are located elsewhere in the Galaxy (probably not wise to pick these up yet unless you don't mind wandering into enemy territory)
If you don't see any jobs in your region leave the station and dock again,
sometimes new jobs will appear if not then fly to the next station and try
there. Decide what civilization to take the quest for (in order to raise your diplomacy with them, even with the enemy if you want) and a small fee to accept the job. I don't think there are limits to the amount of jobs you can take on seeing as I had 7 at one point. Types of quests Head hunting: 4000 - 4500 credits Pretty much self explanatory but a few things to look out for, usually targets will have several wingmen with them. Unfriendly Groups - 2 or more then you want to stay at max range (red target cursor visible) with the snipe tool, you will with some luck draw each target away from the main group allowing you to dispatch with ease. Friendly Groups - Distance doesn’t matter with this one, pick your target open up comms (default p) and insult him/her. This will make your target hostile leaving you to 1v1 without interference from his/her wingmen. You aren't doing anything bad these guys are evil just as the job description says, they just manage to put on a friendly uniform and pretending to be your friend. Insult them, use every wonderful language that orbits the sun and they'll show their true colour >:) Destroy Buildings: 6000 credits Thanks to JortoBadFingers for the above. Patch 1.1 Smarter turrets and can't bribe base fighters! You are on your own now :)
Destroy Capital ships: 6000 credits Capital ships travel with wingmen so it's best to use the head hunter tactic and pick the wingmen off one by one before trying for the capital ship. Capital ships... they look dangerous but are nothing more than paper tigers. They only have 1 point of fire which is located near the front. Can you guess where its blind spot is? With its wingmen out of the way take your time in its blind spot since its slow moving. Reload Sat Data: 2500 credits Pretty much fly to the satellites (there are more than 1) when you get close to one you'll notice a square blue icon on the left screen much like the docking icon, hit Enter/Return key when it pops up and watch the red bar charge up. Move onto the next one till complete. I believe there are more than these 3 (4 if you count the 2 bounty hunting quests) I've been told there has been an protect cargo ship from attack job so don't feel let down if think these are the only type of jobs you can do since they are early in game :) 03 – Wingmen
(update 28/7/07) Patch 1.1 smarter wingmen and enemy fighter a.i means they'll have their own personal battles and won't target you unless provoked. (the P key opens a comms channel with the fighter selected) Wingmen fight by your side and are a must have, personally I
believe it should be the first thing you spend your credits on aside from
supplies.
Take on the cheap Satellite reload jobs for early funds, because when you encounter multiple targets let alone single targets you probably won’t survive since this isn’t freelancer! Wingmen are simply additional firepower using both main guns
and missiles taking down targets faster however they do not provide distraction
for the enemy to shoot at.
They gain exp and rank up (strangely faster than you) they also won't leave you unless you dismiss or hit them one too many times. -
Find a fighter class ship (no traders or capital ships
sadly) select them with the V or F key then open comms with P and select option
1 asking them to fly in formation.
Providing you have enough credits they'll join you. When you select a ship you can see a small number on the upper left of the target this I assume is their rank number, which in this case the higher the rank the more they cost. You can also check by hitting J (make sure your reticule is center on the target box) when a green box appears inside the target hit numpad 0 for a display with additional info. Wingmen notes
You can’t really count on their AI so during fights you may
have to manually issue commands to attack your target.
Your wingmen will completely disregard your safety or life
if you happen to be in front of them when they shoot or launch missiles.
Your wingmen will not apologize to you when they shoot or
crash into you.
Your wingmen for some unexplainable reason crash and die in
asteroid fields.
You wingmen will die in meteor showers!
Higher ranking wingmen tend to leave you at some point, It could have something to do with your rank being (and often) lower than theirs. Occurs mostly in crossfire when they had enough of you hitting them :)
04
- Trade
(updated 10/6/07) There are two news trade channels, one is a station broadcast I believe these are what the stations are interested in, the other is when you are undocked which could be what the traders want?
You’ll notice in the trade screen several little
arrows:
Red arrows representing profit loss, the trader is selling higher than the avg or your goods can be sold below the avg price.
Yellow arrows representing a stagnant price, meaning
they will never change.
Green arrows representing profit gained, the trader is selling lower than the avg price or your goods can be sold higher than the avg price.
Buying from stations and selling them to the
travelling traders seems to be the easiest way to profit according to Warspite2,
as for system to system trading I don’t really know since it’s not as friendly
as Freelancer.
Apologies
for stating the rather obvious.
-
At the start of the game for me and quite possibly
other people, you won’t be seeing those green arrows till a little further in
the game. I can’t confirm when the price shift happens but I only notice it
based on the conditions of my character stats:
You’ve visited another system owned by another
civilization (from EMD I went to a Makkinist’s system which might’ve triggered
profitable trading) this seems to be the most likely one.
Trading seems to be sporadic depending on the ecomony sometimes they charge more for goods and other times they less. If you undock and redock at the station you will notice small price increase or decrease of the same items. 05
- Mining
(update 28/7/07) (hold
insert key to mine)
Buy mining tools fly out to an asteroid field (if I
find one I usually bookmark them, hold down the Del key and press a number to
mark your location)
Key Insert to activate the beam and wait till the rock
shatters, normally a cargo icon will appear for you to transport if not then
move onto the next rock.
Each successive mine will use up 1 tool.
Note
- To tractor cargo from debris you need Energy upgraded to 20.
-
According to Riff77 Command your wingmen to stay put
while mining, which would explain their suicidal tendencies. Coincidently some
of the cargo from dead wingmen contain narcotics...
The more mining you do yields more minerals and/or
success rate.
Store your minerals in the repository. Repositories
are usually located near the main station in a system they aren’t linked and
act as individual storage so remember where you put your stuff.
06
- Upgrades
Upgrades (power ups, boosters what ever they are called) are tools which give bonuses to your ship
stats and provide the same benefits as upgrading your ship normally.
Infinate use can be removed and attached to another ship. Check the Tech Lab tab when docked in a station to
see the requirements, they range from +1 to +10 obviously the greater the
upgrade the more minerals needed.
Chances are you won’t be able to get some of the 10+
upgrades due to ship weight and cargo. The Weapon, Energy and Targeting +10
upgrades are easiest to get since they require less minerals.
-
Paying a trader to view their special offers will
sometimes offer these upgrades, I recently got a +9 Armour which would’ve been
impossible for me to get at the time.
You can continue to make upgrade tools and sell them
for profit.
07
- Hacking
(target
object, center reticule on object hit key J, hit key O)
The Hacking tool once purchased has an unlimited
use, can be taken off and attached to another ship.
-
To Hack simply fly near a building
-
Target it using F key or V key
-
Place your reticule in the center of
Target and hit key J
-
This will display a green Target within
the Selected Target
-
Hit Numpad 0 for a informative display.
You will notice a min security detection percentage
and a max percentage
-
Hit Key O to start hacking
Two bars will appear, the top red bar is the
security detection bar and will show a percentage, the percentage will go up
and down each time the bar fills up but when it shows the max percentage the building allows before
detecting, you can either stop hacking (key O again) before the bar reaches the
end or continue to hack in which case you will be detected and the building
defences will activate.
The bottom green bar is the amount of credits being
stolen, when it reaches the end that means you’ve taken just about everything.
-
Based on chance or luck you can still be detected if the hacking sequence is near the max percentage.
The more you hack the less chance of being detected. Each successful hack gives you a small chance of
getting id cards.
ID Cards: (updated 10/6/07) The ID cards that you pick up from hacking or looking in special offers at stations and traders allow you to access a fraction's trader and station with low diplomacy.You can trade and take on jobs as you would with your own friendly fraction. - ID cards do not prevent enemy attacks. ID cards are single use, as soon as you enter a station the ID card will disappear and you will have to buy a new one. 08 - Misc
Are your jump engines out of power? desperately trying to get to another system quickly? not to worry! hit esc. store profile. reload profile. resume game. As if by magic you are at the system select screen. Edited by blackcat - 28 Jul 2007 at 13:12 |
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Zenox
Sergeant
Joined: 07 Jun 2007 Online Status: Offline Posts: 105 |
![]() Posted: 09 Jun 2007 at 22:51 |
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very good work nice job friend
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Veki
Admin Group
BETA tester Joined: 11 Sep 2006 Location: Croatia Online Status: Offline Posts: 599 |
![]() Posted: 09 Jun 2007 at 23:08 |
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Moved to announcement.
Good work blackcat!
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WhoThat
Galactor
Joined: 09 Sep 2006 Location: United States Online Status: Offline Posts: 1019 |
![]() Posted: 10 Jun 2007 at 01:01 |
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well we needed something like this, great job!
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Blh blah
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LtJamesWatts
SpaceForce
Barkeeper Joined: 17 Sep 2006 Location: Belgium Online Status: Offline Posts: 3959 |
![]() Posted: 10 Jun 2007 at 01:45 |
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A fine job you did there blackcat, congrats
Btw, come to my bar and I'll serve you some champagne or whatever you like Edited by LtJamesWatts - 10 Jun 2007 at 02:25 |
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NavyAICS
Captain
Joined: 23 Mar 2007 Location: United States Online Status: Offline Posts: 204 |
![]() Posted: 10 Jun 2007 at 03:05 |
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This is what I've been looking for. Thanks!
-NavyAICS.
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Trample the weak, Hurdle the dead! |
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blackcat
Ensign
Joined: 07 Jun 2007 Location: United Kingdom Online Status: Offline Posts: 76 |
![]() Posted: 10 Jun 2007 at 03:31 |
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Thanks, tho most of the guide consists of what people have already found.
Sorry it looks like a essay but most of the stuff I couldn't really explain in a few words. Oopsie I think by changing the title moved it off. Edited by blackcat - 10 Jun 2007 at 03:34 |
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NavyAICS
Captain
Joined: 23 Mar 2007 Location: United States Online Status: Offline Posts: 204 |
![]() Posted: 10 Jun 2007 at 04:19 |
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@ blackcat - that fight video was awesome! how did you do that? i'd like to record some of my fights too. i think we should compile, what we think, is our best fight and link them in a "fight thread".
did you have to use another program to record? let me know, thanks.
-NavyAICS.
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Trample the weak, Hurdle the dead! |
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blackcat
Ensign
Joined: 07 Jun 2007 Location: United Kingdom Online Status: Offline Posts: 76 |
![]() Posted: 10 Jun 2007 at 04:48 |
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I use Fraps to record in game (The free version has limited record time?)
Movies tab: Half size at 30fps (the same clip in full size took a total of 2gb, half size dropped it down to 500mb ish) Then I used VirtualDub since its free to compress the movie. Video > Compression > Select a commonly used codec. File > Save as AVI (size ended up at 169mb but you can do better) In a competition of the best fight vid I would probably lose as I crash into things quite easily and if you notice I don't spin around much in the vids as I get motion sickness easily lol Edited by blackcat - 10 Jun 2007 at 04:49 |
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Angga
Space Admiral
Joined: 16 Sep 2006 Location: Indonesia Online Status: Offline Posts: 1978 |
![]() Posted: 10 Jun 2007 at 08:12 |
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Yay! That's nice, Blackcat!
Ah yes, it's a compilation from other people's tips and tricks, but no worries, it's good and well written ![]() |
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My real name is Nedix, my nickname is Angga, and all the girls I know keep on calling me Kitty
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LtJamesWatts
SpaceForce
Barkeeper Joined: 17 Sep 2006 Location: Belgium Online Status: Offline Posts: 3959 |
![]() Posted: 10 Jun 2007 at 08:18 |
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I put it up there again blackcat.
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Thomas45
Space Admiral
Joined: 17 Sep 2006 Location: United Kingdom Online Status: Offline Posts: 1625 |
![]() Posted: 10 Jun 2007 at 15:45 |
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Cool post Blackcat. Well done!
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NavyAICS
Captain
Joined: 23 Mar 2007 Location: United States Online Status: Offline Posts: 204 |
![]() Posted: 10 Jun 2007 at 16:09 |
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Originally posted by blackcat
I use Fraps to record in game (The free version has limited record time?) Movies tab: Half size at 30fps (the same clip in full size took a total of 2gb, half size dropped it down to 500mb ish) Then I used VirtualDub since its free to compress the movie. Video > Compression > Select a commonly used codec. File > Save as AVI (size ended up at 169mb but you can do better) In a competition of the best fight vid I would probably lose as I crash into things quite easily and if you notice I don't spin around much in the vids as I get motion sickness easily lol Thanks for the info.
I'll take a look at Fraps and see what it takes to record. I've got a Nero Suite that I'd like to use if I can. Anyone else have a Nero Suite? Any help would be greatly appreciated.
Thanks again blackcat,
-NavyAICS.
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Trample the weak, Hurdle the dead! |
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Thomas45
Space Admiral
Joined: 17 Sep 2006 Location: United Kingdom Online Status: Offline Posts: 1625 |
![]() Posted: 10 Jun 2007 at 16:13 |
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Fraps takes around 30 seconds on the free verison.
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blackcat
Ensign
Joined: 07 Jun 2007 Location: United Kingdom Online Status: Offline Posts: 76 |
![]() Posted: 11 Jun 2007 at 00:01 |
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lol everytime i update it drops again.
Found out that ID cards let you trade with stations and traders of a lower diplomacy but it uses up that ID card so you have to buy a new one. Enemies however will still attack you on sight. Your wingmen that has been with you the longest and being the highest tend to leave or die I'm pretty sure this has happened with everyone. Eitherway I think this has just about covered whats needed, except for the unconfirmed ones. Edited by blackcat - 11 Jun 2007 at 00:02 |
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NavyAICS
Captain
Joined: 23 Mar 2007 Location: United States Online Status: Offline Posts: 204 |
![]() Posted: 11 Jun 2007 at 04:38 |
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i finally tested out that Fraps and OH YEAH! i'm buying the full version. this program has all kinds of fun written all over it! -NavyAICS.
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Trample the weak, Hurdle the dead! |
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Killahertz
Rookie
Joined: 08 Jun 2007 Location: United States Online Status: Offline Posts: 19 |
![]() Posted: 12 Jun 2007 at 20:47 |
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Very Nice Job blackcat!
![]() Here is an update to the faction/shield/plate (the manual shows what the symbol in the target window is as far as type goes): Faction - shield/plate Makkanist nano/trans Ord nana/trans Alreani Trans/Nano Ezodar meta/meta EMD Trans/Trans Pirates nano/nano Draglon nano/meta Chulta Olirion nano/nano Yah an ra (quant?)/(quant?) UF meta/trans collective bio/bio I haven't encountered the yah an ra yet however as I have not encountered any other race using quant shield/plate I assume they do. The way I dealt with the two pirates at the start... I caught up with the other EMD ship and tag-teamed the pirates. Probably took me a dozen tries and then I barely scraped by lol... Edited by Killahertz - 12 Jun 2007 at 20:58 |
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Augustini
Space Admiral
-resigned- Joined: 17 Oct 2006 Location: Denmark Online Status: Offline Posts: 1601 |
![]() Posted: 12 Jun 2007 at 22:58 |
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This has been added to the community cheat/guide/trainer sticky. Very good job there blackcat
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WhoThat
Galactor
Joined: 09 Sep 2006 Location: United States Online Status: Offline Posts: 1019 |
![]() Posted: 12 Jun 2007 at 23:22 |
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Awsome, everyone that has trouble owes u a thanks
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Blh blah
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MiriV
1st Lieutenant
Joined: 24 Sep 2006 Online Status: Offline Posts: 164 |
![]() Posted: 13 Jun 2007 at 00:29 |
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Great work, helps newbies a lot ;)
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Addicted TO SPEED... |
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blackcat
Ensign
Joined: 07 Jun 2007 Location: United Kingdom Online Status: Offline Posts: 76 |
![]() Posted: 13 Jun 2007 at 12:09 |
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Cool and what's also cool is the complaints about the difficulty has died down somewhat.
For all the new players it's a little tricky jump over the first hurdle and into a great game~ |
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brastaar
Rookie
Joined: 13 Jun 2007 Online Status: Offline Posts: 11 |
![]() Posted: 13 Jun 2007 at 22:55 |
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where is the button to open the console??tried different but no1 is right!Help
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LtCasey
1st Lieutenant
Joined: 07 May 2007 Location: Germany Online Status: Offline Posts: 163 |
![]() Posted: 14 Jun 2007 at 07:53 |
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nice work blackcat,
I hope you don`t mind me, translating it to german for the new recruits coming on June 22nd over here. Thx in advance. LtCasey out! |
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Bruzer
Rookie
Joined: 12 Jun 2007 Location: United Kingdom Online Status: Offline Posts: 8 |
![]() Posted: 14 Jun 2007 at 08:04 |
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Hi all
this is a trick i found getting easy missions - intended for newbies ![]() A quick add on to get a lot of satellite/bounty missions - will work for other missions as well. 1 Go to a station 2 See what quests is available 3 Take your mission 4 Leave the station - don't fly any where, stay put until the dock icon becomes available again. 5 Dock and check for quests again I found every time i leave and dock that there is new qeusts available. I rack-up 3-5 missions finish them and go back to get new ones. This helped me to earn some needed credits after i spent a lot of time mining and making upgrades. ![]() Hope it will help. |
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WORK HARD - PLAY HARDER
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kosch
Ensign
Joined: 19 Sep 2006 Location: United Kingdom Online Status: Offline Posts: 58 |
![]() Posted: 15 Jun 2007 at 14:17 |
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Could you add some information on the Durability versus Amour for your ship. I still dont know how Dura directly effects ship performance.
Thanks |
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Time is but an element that needs to be controlled.
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